Do not try to read all of it at once. When a chapter borrows an idea, this page tells you whose work it comes from. Pick two or three sources a semester and read them closely. And when you find a principle written before 2023, ask the question this class keeps asking: does that still hold now that building is cheap and everyone has an AI? Sometimes it does and sometimes it does not, and this course teaches you to tell which.
Aristotle. 1925.
Nicomachean Ethics. Translated by W. D. Ross. Oxford University Press.
https://books.google.com/books?id=LlRFAAAAYAAJ.
Beck, Kent. 1999.
Extreme Programming Explained: Embrace Change. Addison-Wesley.
https://books.google.com/books?id=G8EL4H4vf7UC.
Biddle, Gibson. 2018.
“The DHM Model: Delighting Customers in Hard-to-Copy, Margin-Enhancing Ways.” https://gibsonbiddle.medium.com/2-the-dhm-model-6ea5dfd80792.
Blank, Steve. 2005.
The Four Steps to the Epiphany: Successful Strategies for Products That Win. K&S Ranch.
https://books.google.com/books?id=j-3zwAEACAAJ.
Bringhurst, Robert. 2015. The Elements of Typographic Style. Version 4.1. Hartley & Marks.
Buxton, Bill. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann.
Cagan, Marty. 2017.
Inspired: How to Create Tech Products Customers Love. 2nd ed. John Wiley & Sons.
https://books.google.com/books?id=S8Q_DwAAQBAJ.
Cagan, Marty, and Chris Jones. 2020.
Empowered: Ordinary People, Extraordinary Products. John Wiley & Sons.
https://books.google.com/books?id=rdsMEAAAQBAJ.
Christensen, Clayton M. 1997.
The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail. Harvard Business School Press.
https://books.google.com/books?id=18OTngEACAAJ.
Christensen, Clayton M., Taddy Hall, Karen Dillon, and David S. Duncan. 2016.
Competing Against Luck: The Story of Innovation and Customer Choice. Harper Business.
https://books.google.com/books?id=XTZ8jwEACAAJ.
Christensen, Clayton M., Michael E. Raynor, and Rory McDonald. 2015.
“What Is Disruptive Innovation?” Harvard Business Review 93 (12): 44–53.
https://hbr.org/2015/12/what-is-disruptive-innovation.
Cialdini, Robert B. 1984.
Influence: The Psychology of Persuasion. William Morrow.
https://books.google.com/books?id=sEzuAAAAMAAJ.
Clegg, Dai, and Richard Barker. 1994.
Case Method Fast-Track: A RAD Approach. Addison-Wesley.
https://books.google.com/books?id=86ZfQgAACAAJ.
Cohn, Mike. 2004.
User Stories Applied: For Agile Software Development. Addison-Wesley.
https://books.google.com/books?id=DHZP_YL3FxYC.
Cowan, Nelson. 2001.
“The Magical Number 4 in Short-Term Memory: A Reconsideration of Mental Storage Capacity.” Behavioral and Brain Sciences 24 (1): 87–114.
https://doi.org/10.1017/S0140525X01003922.
Dalio, Ray. 2017.
Principles: Life and Work. Simon; Schuster.
https://books.google.com/books?id=okk1DwAAQBAJ.
Duarte, Nancy. 2010.
Resonate: Present Visual Stories That Transform Audiences. John Wiley; Sons.
https://books.google.com/books?id=JJsM3Sedy0IC.
Duke, Annie. 2018.
Thinking in Bets: Making Smarter Decisions When You Don’t Have All the Facts. Portfolio.
https://books.google.com/books?id=VcouDwAAQBAJ.
Dunford, April. 2019.
Obviously Awesome: How to Nail Product Positioning so Customers Get It, Buy It, Love It. Ambient Press.
https://books.google.com/books?id=oI_f0QEACAAJ.
Dyer, Jeff, Nathan Furr, and Curtis Lefrandt. 2019.
Innovation Capital: How to Compete and Win Like the World’s Most Innovative Leaders. Harvard Business Review Press.
https://books.google.com/books?id=y_tmDwAAQBAJ.
Dyer, Jeffrey H., Hal B. Gregersen, and Clayton M. Christensen. 2009.
“The Innovator’s DNA.” Harvard Business Review 87 (12): 60–67.
https://hbr.org/2009/12/the-innovators-dna.
Eyal, Nir. 2014.
Hooked: How to Build Habit-Forming Products. Portfolio/Penguin.
https://books.google.com/books?id=dsz5AwAAQBAJ.
Fitts, Paul M. 1954.
“The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement.” Journal of Experimental Psychology 47 (6): 381–91.
https://doi.org/10.1037/h0055392.
Fitzpatrick, Rob. 2013.
The Mom Test: How to Talk to Customers and Learn If Your Business Is a Good Idea When Everyone Is Lying to You. CreateSpace.
https://books.google.com/books?id=Z5nYDwAAQBAJ.
Furr, Nathan, and Jeff Dyer. 2014.
The Innovator’s Method: Bringing the Lean Start-up into Your Organization. Harvard Business Review Press.
https://books.google.com/books?id=pn_aAwAAQBAJ.
Graham, Paul. 2013.
“Do Things That Don’t Scale.” https://paulgraham.com/ds.html.
Haidt, Jonathan. 2006.
The Happiness Hypothesis: Finding Modern Truth in Ancient Wisdom. Basic Books.
https://books.google.com/books?id=Tz4wVAp6qL0C.
Hatch, Nile W. n.d.
“Expeditionary Innovation.” Brigham Young University. Accessed 2026.
https://ei.nilehatch.com/.
Heath, Chip, and Dan Heath. 2007.
Made to Stick: Why Some Ideas Survive and Others Die. Random House.
https://books.google.com/books?id=Yfp79AAohiMC.
Heath, Chip, and Dan Heath. 2010.
Switch: How to Change Things When Change Is Hard. Broadway Books.
https://books.google.com/books?id=ad5ktG0oe00C.
Helmer, Hamilton. 2016.
7 Powers: The Foundations of Business Strategy. Deep Strategy.
https://books.google.com/books?id=9p1evgAACAAJ.
Hick, W. E. 1952.
“On the Rate of Gain of Information.” Quarterly Journal of Experimental Psychology 4 (1): 11–26.
https://doi.org/10.1080/17470215208416600.
Hyman, Ray. 1953.
“Stimulus Information as a Determinant of Reaction Time.” Journal of Experimental Psychology 45 (3): 188–96.
https://doi.org/10.1037/h0056940.
Kahneman, Daniel. 2011.
Thinking, Fast and Slow. Farrar, Straus; Giroux.
https://books.google.com/books?id=TA7Q27RWlj0C.
Krug, Steve. 2014.
Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders.
https://books.google.com/books?id=qahpAgAAQBAJ.
Lafley, A. G., and Roger L. Martin. 2013.
Playing to Win: How Strategy Really Works. Harvard Business Review Press.
https://books.google.com/books?id=a5Bcilcnjd0C.
Minto, Barbara. 1978.
The Pyramid Principle: Logic in Writing and Thinking. Minto International.
https://books.google.com/books?id=cgT9AQAACAAJ.
Moore, Geoffrey A. 1991.
Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers. HarperBusiness.
https://books.google.com/books?id=HkieQgAACAAJ.
Nielsen, Jakob. 1994.
“Enhancing the Explanatory Power of Usability Heuristics.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’94) (New York, NY, USA), 152–58.
https://doi.org/10.1145/191666.191729.
Nielsen, Jakob, and Rolf Molich. 1990.
“Heuristic Evaluation of User Interfaces.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’90) (New York, NY, USA), 249–56.
https://doi.org/10.1145/97243.97281.
Norman, Don. 2013.
The Design of Everyday Things. Revised and Expanded. Basic Books.
https://books.google.com/books?id=nVQPAAAAQBAJ.
Olsen, Dan. 2015.
The Lean Product Playbook: How to Innovate with Minimum Viable Products and Rapid Customer Feedback. John Wiley & Sons.
https://books.google.com/books?id=j5rgCAAAQBAJ.
Osterwalder, Alexander, and Yves Pigneur. 2010.
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.
https://books.google.com/books?id=f86o0AEACAAJ.
Perri, Melissa. 2018.
Escaping the Build Trap: How Effective Product Management Creates Real Value. O’Reilly Media.
https://books.google.com/books?id=buJ1DwAAQBAJ.
Porter, Michael E. 1996.
“What Is Strategy?” Harvard Business Review 74 (6): 61–78.
https://hbr.org/1996/11/what-is-strategy.
Ries, Eric. 2011.
The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. Crown Business.
https://books.google.com/books?id=tvfyz-4JILwC.
Rosenfeld, Louis, Peter Morville, and Jorge Arango. 2015. Information Architecture: For the Web and Beyond. 4th ed. O’Reilly Media.
Sweller, John. 1988.
“Cognitive Load During Problem Solving: Effects on Learning.” Cognitive Science 12 (2): 257–85.
https://doi.org/10.1207/s15516709cog1202_4.
Torres, Teresa. 2021.
Continuous Discovery Habits: Discover Products That Create Customer Value and Business Value. Product Talk LLC.
https://books.google.com/books?id=Wb4yEAAAQBAJ.
Ulwick, Anthony W. 2005.
What Customers Want: Using Outcome-Driven Innovation to Create Breakthrough Products and Services. McGraw-Hill.
https://books.google.com/books?id=7sUgngEACAAJ.
Wagemans, Johan, James H. Elder, Michael Kubovy, et al. 2012.
“A Century of Gestalt Psychology in Visual Perception: I. Perceptual Grouping and Figure-Ground Organization.” Psychological Bulletin 138 (6): 1172–217.
https://doi.org/10.1037/a0029333.
Weinberg, Gabriel, and Justin Mares. 2015.
Traction: How Any Startup Can Achieve Explosive Customer Growth. Portfolio.
https://books.google.com/books?id=oD7ZCwAAQBAJ.